#ifndef Renderer_H
#define Renderer_H
#include "Component.h"
namespace ManchyGL
{
	class Mesh;
	class Texture;
	class Shader;
	class Camera;
	class Renderer:public Component
	{
	public:
		Mesh* mesh;
		Shader* shader;
		Texture* texture1;
		Texture* texture2;
	public:
		Renderer();
		~Renderer();
		void Render(Camera* camera);
	};
}
#endif // !Renderer_H